Archive for October, 2011

Terrain and More Terrain

hchris asked me what we were doing with Grome exactly so I thought I might opine about it in this post. Grome is a pretty robust terrain generator and editor.  As a matter of fact, Epic has integrated it for their Unreal3 clients.  It’s very intuitive once you learn the UI and the toolset.  When […]

No Easy Button

With the emergence of art houses specializing in game art content creation, more refined art programs and software that seems to just “do things”, it gets harder and harder to explain that there is no “easy button” for creating art.  Art is very subjective, and because of that, it seems either everyone is an artist, […]