Week 6

Almost finished with the Paul Hormis class for character rigging using 3D Studio Max. Next week I’ll be learning the goodness of Absolute Character Tools (ACT). I’m actually a week behind because of the work here at Playnet, but the classes aren’t too tough and Paul is pretty good at explaining stuff…so it goes quick.

Overall, it’s been more geared towards higher poly mesh rigging, but a lot of the techniques can be applied to game models, especially since game models are becoming more dense. His scripts are great, and I have been playing around with modifying a few of them for use with our modeling and rigging of WWIIOL infantry meshes (giving him full credit of course). If you feel so inclined, you can head over to his site and check out the scripts.

In work related news, mortars are the talk around the infantry camp…we were supposed to have a meeting this week about them but “something came up”. Ramp has made great progress on the proprietary granny tool to aid in the creation and debugging of all things infantry. We’ve thrown around some ideas of getting “Granny” avatars on the AT guns, and I have a spec doc in the works for a proposed 3rd person revisit, with added normals, varied uniforms, customisable heads and some aesthetic tweaking. key word: PROPOSAL

The Con is coming up fast, so make sure you register and show the fuck up. I’m broke and I’ll need a beer or two.

4 Responses to “Week 6” »»

  1. Comment by mwhitman | 04/28/07 at 1:31 am

    Cool stuff. Definately looks like your course is well worth it!

    As for the WWIIOL related stuff, I think you just guarenteed a lot of free beers from the Infanty players! 🙂 Heck, even those from the Motor pool might by you a beer or three if you could pull off getting Granny avitars on AT guns!

  2. Comment by hchris | 04/28/07 at 8:39 am

    You make me horny when you talk about WWIIOL stuff….

    Mortars and what you have in mind about infantry avatars is one of the best thing I heard in a long while for WWIIOL!!! I already did a lot of research about this, i will post my results soon!

  3. Comment by jwilly | 05/02/07 at 4:54 pm

    Gee, it’d be nice if that third person revisit could include something like a three-infantry-heights package, as discussed a few years ago.

    It’d also be game-revolutionary…in terms of the interesting and highly useful weapon types and mountings it would enable…if a continuously-variable-crouch-height infantry capability existed. Thus an infantryman could be attached at the hands to a pintle-mount weapon that would be able to elevate freely with the infantryman staying in proper firing relationship to it. I suppose that would be a whole different order of complexity than the issues to be addressed in a third person revisit, though.

  4. Comment by hchris | 05/03/07 at 6:42 pm

    Btw, what about the third person weapon that isn’t used gets attached to the back of the infantry avatar?

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