(Uh)-mazing

Rafter sent this to me, it’s a high end facial animation solution that was used by Rockstar. Image Metrics
These are the kinds of things that get me really excited about working in computer graphics.  It is just amazing what you will be able to do with computer generated talent in the future.  It’s not perfect by no means, but it sure is impressive.

Talking heads in WWIIOL?  Well, not for a while at least.

14 Responses to “(Uh)-mazing” »»

  1. Comment by Stang | 01/15/08 at 7:40 pm

    Holy Shat!

  2. Comment by mwhitman | 01/16/08 at 4:19 pm

    VERY cool stuff.

    We have emotes in game, and text chat to go with it, surely next step is animated faces and speech. 🙂

  3. Comment by jwilly | 01/17/08 at 3:48 pm

    With a lot more visual interaction taking place at medium than at short distances, and (I’d think) little likelihood of visually spoken communications as the in-game norm because of the multi-language playerbase, I’d think that you guys would want to put ragdoll, mouse-wheel crouch/hunker height, body position driven by weapon aim requirements and body-characteristic variability before expressive faces.

  4. Comment by Toto | 01/17/08 at 4:30 pm

    Ramp and I have been working on putting a “ragdoll” system in….Granny has a built in ability to do it, but it takes some discovery.

  5. Comment by JWilly | 01/17/08 at 9:57 pm

    Cool. 8^)

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