Mapping

I’m making pretty good progress with the UnRealEd3.  My test map is coming along, nicely…I have use triggers in and working, dynamic lighting, sound triggers, and objectives.  After a couple of weeks of messing with it, I feel pretty comfortable with the tool and all of it’s related tools. Replacing weapons doesn’t seem too difficult, and in fact, I have a new weapon to add once I get the game style defined.

My next task on my list is get some scripting down to accommodate my custom AI for the game play type.  I fear this is a bit more complex.

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